At Normal Modes, we believe good business is a good user experience. We help businesses increase revenues and reduce costs by creating user-centered designs for websites (and other software). We also conduct usability testing on existing websites, using a variety of methods including eye tracking. Our work makes customer interactions with these products and services straightforward and easy-to-use.

Normal Modes is a small start-up, but we’re profitable and growing quickly. Our clients include a couple of Fortune 500 companies, but are primarily mid-sized companies (or VC-backed start-ups) that need to improve their user experience and usability to become more profitable.

We are currently looking for a Business Analyst/Jr. Interactive Project Manager to help us with our crush of projects. We are looking for someone who is comfortable working independently in a fast-paced, deadline-driven environment with little supervision. Someone who is mature, articulate, self-motivated and organized; demonstrates a track record of delivered projects; and possesses excellent analytical skills paired with good judgment. Someone who will find new ways around the roadblocks.

The successful candidate will be expected to work hard, produce high quality work on time and on budget, and be a generally likable person with an even temperament who can communicate effectively at all levels.

This position is contract-to-hire.

Responsibilities:

  • Manage project profitability; take personal responsibility to complete high quality projects on time and on budget.
  • Develop interactive strategy and brand requirements.
  • Nurture client relationships.
  • Explain business specifications/issues in a way that is easily understood by creative professionals (i.e. non-business majors).
  • Explain principles of user experience and design in a way that is easily understood by business stakeholders.
  • Develop accurate and detailed project plans for a variety of projects.
  • Coordinate and communicate details of meetings including developing agendas, PowerPoint presentations, scheduling, and travel arrangements.
  • Support new business development efforts.
  • Stay abreast of trends and current events in user experience and usability.
  • Communicate progress regularly to clients and the rest of the project team.
  • Work closely with the project manager, graphic designers, and programmers to ensure a successful project.
  • Contribute to the Normal Modes blog about trends in UX design, usability, and project management.
  • All other duties as assigned.  (We’re a small company, so this can run the gamut.)

Qualifications:

  • 4+ years experience in interactive projects in a professional environment
  • BA/MBA in Business Administration, or similar experience
  • Experience leading a client team
  • Familiar with commonly used concepts, practices, and procedures in within the web/media industry
  • Ability to manage multiple projects simultaneously
  • Skilled in using project management applications (e.g. BaseCamp)
  • Solid writing and speaking skills
  • Candidates with additional core competencies in human-computer interaction, graphic design, programming (of any flavor), copy writing, or video production will be given priority.

Interested candidates may send their resume with a portfolio and salary requirements to jobs [AT] normalmodes [DOT] com.

Please, no phone calls and no recruiters.

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On December 23, 2009, Normal Modes officially celebrated our 6 month anniversary. (Still true, but irrelevant.)  On June 23, 2010, Normal Modes officially celebrated our 1 year anniversary.   Whew!  We made it!

We originally intended to mark our 6 month anniversary with a series of posts about lessons we’d learned.  We wanted to mark the important milestone of our six month anniversary by sharing a few lessons we’d learned over the course of the first six months, as well as share a few wonderful resources that helped us out along the way. What we didn’t quite grasp is how busy we were to become beginning in January.  So, unexpectedly, this post was delayed.

The previous post focused on the personal change of becoming an entrepreneur. Today’s post, the second in the series, focuses on getting the company off the ground and finding clients.

Starting a company is like drinking from a fire hose.

Wow. It’s been more than a month six months a year since I wrote the post about how I started Normal Modes and a new work lifestyle.  In that time, I’ve heard from at least one person each week, often by email but sometimes in person, about how the post resonated with their own experiences – in particular the loneliness of working from home.  Thank you all for your kind comments and feedback – they’re most appreciated.

Lest you think all my time in the first 6 months was devoted to personal pursuits and adjusting to my new lifestyle, it was decidedly not. It’s a lot of work getting a startup going and finding clients. I likened it to drinking from a firehose.

Business Formation & Legal

In addition to developing the Normal Modes website – which I’ll talk about in a later post – I spent a lot of time in my early days just getting basic business and administrative matters in place.  Setting up the company and sending the state their money so you can become official is almost inconsequential in terms of time.  It has to be done, and luckily it’s relatively easy.

If you don’t know how to do set up a company, many attorneys will offer a package of documents for around $1000. This is worth the investment if you either a) don’t have a clue about what’s needed and have the money to spend or b) if you plan to register as a historically underutilized business or some other special situation.  In the latter case, you’ll need additional corporate documents that the attorney usually includes in their package.  In the case of Normal Modes, the company is 100% owned by a woman and plans to be certified with the Women’s Business Enterprise Alliance (WBEA) in 2010, which opens some opportunities allocated under corporate vendor diversity programs. (We’ll see how that goes – I promise to write about it.)

The other important service a good attorney provides is in writing contracts.  I’m a pretty methodical and logical person, so I thought I’d be able to cobble together my own contracts based on others I had available to reference.  Be ye ye not so stupid. Or cheap. Seriously. A good attorney has seen it all and will think of scenarios and protections which would not occur to you unless you’ve had a bad experience.  My contracts were decent and sounded good before my attorney reviewed them.  Now the contracts are tight, protect me (and, at times, my clients), and just AWESOME.  I feel confident when I give someone a contract now.  You should too.

My other piece of advice?  Allow yourself like time.  Contracts, like websites, all have an urgency  rating of “immediately!” but take awhile to put together.

Administrative Overhead

There’s a lot to be done the first days of a business, and almost everything you touch is something new.  This means that there’s no template, no standard, no reference for all the tasks we’re accustomed to taking for granted.  As a result each wee little task, if begun from ground zero, is orders of magnitude more difficult to knock out.

Contracts – for both clients and subcontractors – take time to fill in. Proposals take anywhere from 1.5 to 12 hours to complete, depending on the level of complexity of the project. And don’t even get me started on accounting and money. (I’m saving that for the next post.)

In short, administrative overhead at the beginning of a business venture accounts for a considerable amount of time.  Be patient.

Office Supplies – Another Unexpected Administrative Lesson

When my husband and I bought our house, we made multiple trips a day to Home Depot.  There was so much we didn’t have.

When you start a new business, you make multiple trips to Office Depot. And here’s the thing about office supplies you don’t have: they’re expensive. Pens are expensive, especially if you have specialized ones you like to use for your work.  I’m more conscious about using the printer, not because I’m a tree hugger so much as that printer paper and – more importantly – printer ink, are expensive. Those giant tape balls I used to make to blow off stress? No more.  Tape is expensive.

I have newfound empathy for my former employers who, during cutbacks, first attacked the office supply budget.  The waste in most corporate environments is institutionalized and a by-product of lacking awareness.  If I had employees, I’d spend the extra money to put stickers on each office supply, reminding us of the cost.   Waste not, want not.

When it pops, it pops.

After the initial euphoria of starting my own company wore off, I was anxious about prospects of success. Business was slow throughout the summer. (Remember I began the company in June.) None of the proposals I prepared went anywhere. (I’ve since learned that this was just part of the standard lead time.)

And then, literally in one week in the fall everything changed.  It was as if I’d prayed to God for more work than I could handle and the Big Guy called my bluff. This, of course, is a happy problem to have. Under a tight deadline and with more work than I could handle, a former co-worker started contracting with me to help out. I discovered that while there are a lot of website design companies, there are precious few who specialize in the user experience work we do.  Of those who do, 99% are full advertising and/or interactive agencies with project budgets that greatly exceed our minimum requirements. Normal Modes fills a niche that larger companies, by their nature, cannot. It’s the best type of situation – everyone wins.

Final Notes

As I mentioned in the intro, this piece took me more than six months to get online, and I want to make sure I don’t muck it up today by not having a nice little closing.  So I’ll finish real quickly with my advice to anyone looking to start their own company:

Do it!

Prepare to work your ass off.  This is a labor of love.

Have fun – running  your own company is a blast!

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User Expectations and POLA.

17 June 2010

The other day I was grabbing a salad and some spring rolls for lunch at an upscale grocery store in Houston. I used my debit card to pay, which is an almost daily exercise for most of us. Entering my PIN and clicking through the screens is such an ingrained habit for me that I [...]

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Design Tools — An Evolution. A Revolution?

10 June 2010

When I first dipped my toes into the pool of web design in early 1996, design tools sure were different. Designing in Photoshop 3 and 4 was tedious! Type rasterized immediately. Drop shadows and bevels were miraculous feats of lighting effects. I maintained a thick notebook full of design notes about fonts, effects, filters — [...]

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Not Just Any User

8 June 2010

A recent TechCrunch article reported that Google is offering $75 in American Express gift checks to participate in a 60-minute usability test of features being developed for Blogger, its blog creation site that competes with WordPress.  Google is looking for participants who are 18 years of age or older, own a Windows PC, are willing [...]

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Me, How I Got Here, and iPhone UI Design

3 June 2010

Normal Modes is growing, and I’m yet another new employee. I’m Libby, the new user experience designer, and I’m old-school.
I’ve been working in web design since I graduated in December ‘95. Back then, my university offered only HTML and CGI classes, which I shunned. I was an English major! Why the heck would I need [...]

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